| Curved World is not Image Effect. It's simple, but very powerful per mesh material shader effect.
 Curved World curvature means - objects rendering as being bended only inside camera view, while their world space parameters: position, rotation, scale are not changed or modified. Because of this Curved World does not disturb any of game elements like: physics, animation, AI, path finding and other mesh transformations.
 
 Curved World is highly optimized for mobiles and contains: Unlit, One Directional Light, Matcap, Mobile Terrain (similar as T4M) shaders.
 
 Curved World offers shaders for high-end devices with: Standard, Legacy, Unity Terrain and Nature, Water, DX11 Tessellation shaders.
 
 Additional Sprite, Particle, Projector, 2D Skybox, Flare, Cartoon and Outline shaders.
 
 Built in optional parameters system for controlling shader:
 • Image Based Lighting
 • Fog
 • Rim
 • Fresnel
 • Mesh vertex color
 • UV Scroll
 • HDR Emission
 
 Almost any asset from the Asset Store can be made Curved World 'friendly', with the easiest custom shader integration system.
 
 Third party shaders and assets supporting Curved World:
 • Subsurface Sacattering Shader
 • Terrain To Mesh
 • Ambient Occlusion Generator
 • Mesh Materializer
 • SpeedTree® (included)
 • KvantLattice and KvantTunnel (included)
 
 Documentation and example scenes inside package.
 
 Have questions? Forum
 Need ReadMe file? It's here.
 
 Note!
 Unity 4 is not supported any more, but I can provide old Unity 4 version (with limited features) by request.
 |