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Documentation
Mecanim Implementation Guide
UFPS Guide
Realistic FPS Prefab Guide
A complete and professional AI solution for game designers, artists (non-programmers). It has an industry-standard enemy, neutral NPC, and friendly behaviors.
Includes a bonus Soldier AI Prefab ready to action for your project
Main Features:
* Compatible with Unity's integrated and powerful pathfinding (NavMesh).
* Static & dynamic obstacle avoidance.
* Five classes: Enemy, NPC Aggressive, NPC Passive, Companion, and Defender ally.
* Two intelligence modes: Stupid, or Smart.
* Multiple targets support (main and second targets).
* Supports user's own animations (idle, chase, wander, attack, hit, die, flee, follow).
* Supports user's own sound effects for each animation state.
* AI has 3 patrol modes: Stay in place, or dynamic random wandering, or using a waypoints path (integrated Waypoint Editor).
* AI can alert its nearby companions to give help when attacked, and can search for the target.
* AI can retreat when its health is low, and then can be wounded, or can replenish its health.
* AI can hear its target or any other environmental objects making noise, so it comes to its place to investigate.
* Very Easy to implement and to setup.
* AI can do melee, or ranged attack, or both of them.
* Projectile handling for ranged attack.
* Comes with ready target's health & projectile scripts.
* Colored graphical gizmos representation of AI's ranges in the editor window.
* Full C# code is available.
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