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New version 2.5! ===========================
-Now you can create, edit and customize items, with the new editor window. -Icon Selection , Name, Description, Cost, Consumable and weapon (passive-active) supported. -Custom Method Calling for new behaviours, simply add your custom method to MobaItemMethod script and you have it available on the editor to use with any item or weapon. -Cleaner code. Separated scripts for client side and server side. -Object pooling (NETWORK). changing instantiate() and destroy(), of minions and abilities for a complete new pooling system. -Login Method improvement. -Improve of multiple networking operations and RPC calls, to reduce bandwidth. -MobaStorm.DrainMana() simplified method. Now it drains mana on the server and the players just by calling it. -MobaStorm.UserClick() Method to send the click attack to the server with just one method. -Mouse Pointer improvement, now its not instantiated every time the player clicks on something.
Requires uLink network libraries by UnityPark. You can download a trial version in this link (this trial version is fully functional and doesnt have expiration time)
Official Website Complete fun working MOBA game where you can choose a character to fight against the enemy team, where neutral monsters spawn and towers defend the "Big Core”. Every time you kill a minion or a player you gain experience, which allow you to level up your character with more health and more damage. The game ends when a team destroys the big enemy core!!!! • Experience split between the killers • Gold when you kill an enemy • Teleport to base • Standard MOBA keys QWER • Minimap • Item Management and inventory. • Abilities can slow enemies, stun, dot, hot, teleport… you can even write your custom scripts to customize abilities. SPECS • Menu animations with different behaviors • Login system and registration, integrated with PHP and MySQL • Lobby, general chat • Server list where you can see the actual players and their names • Char selection window with portraits and sounds for each character • Client - lobby system - master server and node implementation • Server creation, launching multiple standalone apps for each match (Multiple server instances used in many games) using ulink, ulobby, uzone • Enemy ia, waypoints integration, using unity navmesh. • 2 custom characters with animations and custom spells • You can create new characters, new enemies with just a few lines of code, even you can fully customize your spells and attacks creating your custom scripts, you want a spell that stun a player? And deal dot at the same time? Or maybe a spell that teleports you and deals aoe dmg??? You can do it easily with a few lines of code there is no limits!!! • This is not a user interface creation asset. It requires mid to advance knowledge of unity 3d and C# to work with.. • I´m working full time on this project so there will be a constant update releases, new characters, and support. | |
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robofrimen
пишет: | 04 Октября 2016 | 21:21 ( E-mail )
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